Progression Sources
Player progression is not a second grind. The ledger reads guide completion, town membership, profession levels, and event contribution credit.
- Damage credit advances Striker.
- Mining and shield-node credit advances Harvester.
- Support credit advances Support and mixed defensive credit.
- Profession work and town objectives unlock titles, relics, and long-term ladder steps.
Titles And Roles
Titles are short status markers for the work a player has already proven they can do. Combat role levels describe what job they should take during event planning.
- Frontier Settler and Station Steward come from the onboarding and station loops.
- Crater Striker, Shieldbreaker, and Ward Carrier come from event contribution.
- Wardenbreaker, Frontier Knight, and Charter Bearer tie personal prestige back to town outcomes.
Gear Sets And Relics
Gear sets and relics are readiness lanes. They tell players which materials belong together without bypassing Forge, station, boss, or town costs.
- Star Iron Battle Set supports boss damage windows.
- Crater Runner Set supports extraction.
- Ward Keeper Set supports corruption cleanup.
- Citadel Guard Set supports structure-pressure defense.
- Guard Posts and Citadel Shields turn the Defender lane into actual town defense work.
Personal Combat Gear Progression
Combat lanes converge quickly after first defensive and striker unlocks; keep them linked to town material flow so personal builds do not starve civic work.
- Guard professionals move from Guard Kit to Sentinel Badge to Citadel Shield for defensive structure-readiness.
- Star Iron armor gives 5%/10%/15%/22% hit reduction at 1/2/3/4 pieces, and 4 pieces applies Resistance I briefly on damage events.
- Cinder Edge gives +3 damage on normal hits and +6 damage on Frontier bosses, while applying short fire to each hit.
- Non-forge recipes (field_guard_kit and Citadel Shield materials) can fill short recovery windows before station output is fully matured.
Practical Checklist
- Read the summary, then verify the live map for current server state.
- Use related dossiers to follow the gameplay dependency chain.
- Bring the listed item or station resources before attempting the loop.
